Here's a trick I use for coloring existing sprite images. It usually takes me an hour to two to complete a full set. I hope you find it helpful!
Also if you don't have GIMP already, you can download it here.
First we need to export the sprite image from
RPG Maker (unless you have a sprite to work with already). To do this, you open
up RPG Maker and click on the icon that has the 3D shapes, which is the Resource Manager (see Fig1). Then select the Graphics/Characters folder, and then select the file of sprites you need. Finally click on the Export button and save the image (see Fig2).
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Fig1 |
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Fig2 |
Launch GIMP and open your sprite image file.
Since the image is locked from editing, we’ll have to cut out the sprite we
want to edit. Fig3 shows where the cutting tool is located under the Toolbox
window. Fig4 shows the size of a single sprite image to be cut; to cut, you
click inside of the area that you selected. And then copy the image.
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Fig3 |
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Fig4 |
Now go under File
and click on New to create a new
image (see Fig5). A window option will appear. Set the Width to be 96px and Height
128px; then at the Fill with option,
select Transparency (see Fig6). And
click OK. The new image should be a checkered image which indicates it is transparent.
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Fig5 |
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Fig6 |
Paste your copied image onto the new image that
you just created. Next we want to anchor down the Pasted Layer, which is shown on the window to the right called
Layers-Pattern. Right click on the Pasted
Layer and move your cursor to click on Anchor
Layer option (see Fig7).
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Fig7 |
Under Colors
select Hue-Saturation and a window
will open (see Fig8). As you can see there are 6 radio buttons that refer to
their corresponding color, and there is Hue,
Lightness and Saturation; these are the options we will be tinkering with (see
Fig9). Also a quick explanation about the 6 colors. Each color refers to the
color shadings from the original. For example, if you see the color green on
the original image and you select Green,
the areas of the image that has green will change when you use the scaling
under Adjusted Selected Color.
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Fig8 |
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Fig9 |
Finally down to business, we get to color! Because
the boy’s hair color is in the yellow range, click on the radio button for
yellow. Now where Hue is, there is a
scrolling scale you can move around; when you go to the negatives the colors
are darker and in the positives the colors are brighter. Since I want to give
the boy a blonde color, I’ll move my bar to the positive (see Fig10). For Lightness it affects the lighting of the
chosen color where negative gives darker lighting and positive gives brighter
lighting; so if I wanted a brighter blonde I can move it to the positive. As
for Saturation, I think of it as
quality because it gives the image a fuller colorful look to it when in the
positives; however in the negative it makes the image dull and eventually to
gray at the max negative zone.
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Fig10 |
After coloring we sometimes end up affecting the
sprite’s skin color, and in this case the mouth area of the new sprite is
brighter than the original (see Fig11). So open up the original sprite image.
Next we are going to use the Color Picker
tool, and on the original sprite click on the color we need (in our case,
pick the mouth area color). And the color we picked should show on the Foreground Color (see Fig12). Next we’re
going to use the Select by Color tool
and click on the mouth area, and you should see the same colors are selected
(see Fig13). As for the final step we will use the Bucket Fill tool. Make sure that the color we’re using is on the
foreground and that the radio button that says Fill whole selection under Affected Area is chosen; and click on
one of the selected area to fill it with the desired color (see Fig14).
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Fig11 |
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Fig12 |
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Fig13 |
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Fig14 |
Now to save this image to PNG, you’ll have to go under File
and select Export, then you will be
able to save it to any format you want. However you should save it as PNG because it supports transparency. Also
I don’t put “$” in front of my file name because it messes up when I upload it
to the game resource, so test out which works before exiting out or save it as
the gimp file as a backup. Hooray now you’re able to color sprites!
Thanks for viewing!
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